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Old 03-11-2004, 03:24 PM   #1
Hubbard
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Default Classic Fisheye lense

I'm sure alot of people inquire about this all the time. What's the best and easiest way to achieve a fisheye lense effect? Is is with camera settings, an environmental sphere, or other.? Thanks in advance. -Craig
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Old 03-11-2004, 09:18 PM   #2
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I asked about this a while ago and got no response. I tried using ray tracing and putting a sphere in front of the camera lens, it worked, but I didn't want the extra render time. I really would think there would be a camera setting for this, but theres none i've found.
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Old 03-11-2004, 10:08 PM   #3
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Thanks Twester, yeah I am really looking for a camera setting. I guess I'm not looking for a round bubbly look as much as a skewed angle thing. Basically, the closer an object, or parts of an object are to the camera, the more skewed they are. I thought this would be alot easier than it really is.
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Old 03-11-2004, 10:22 PM   #4
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Its the Focal Length. Decrease the focal length and pull the camera tighter into the object or scene. It gave me the look I was aiming for.
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Old 04-11-2004, 10:44 AM   #5
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I've always wanted to be able to do the classic Sam Rami style crash zoon. You know the kind you see in the Evil Dead movies?

I'de just though i'll share that with you two, lol
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Old 04-11-2004, 02:20 PM   #6
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The way I have achieved the fisheye look before is by creating a sphere but it in front of your objects. apply a phong and crank up the reflectivity and specular. Than create a new camera and put it pointing at the sphere in between your scene and your new sphere. This should make the sphere reflect your scene and give it that fisheye look.
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Old 04-11-2004, 07:28 PM   #7
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For this type of effect search for HDRI imaging....
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Old 08-11-2004, 05:49 AM   #8
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A fish eye lens is an extremely wide-angle lens. A "normal" lens for a 35mm camera is 50mm (focal length). A wide-angle lens is less than that (e.g., 28mm). A telephoto lens is more than that (e.g., 300mm). Try experimenting with the focal length (or the angle of view) attributes until you get what you want. You might also try experimenting with depth of field, creating realistic camera focusing.
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