Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 09-03-2005 , 12:38 PM
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Thanks for all the commentsuser added image
Well, the plants are Paintfx converted to polygons.Because this way, i can render the paintfx with mentalray.user added image

# 17 01-04-2005 , 08:17 PM
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This is for everyone, including Slipknot...
Where's a good place to connect the Dirtmap to in Hypershade?

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# 18 01-04-2005 , 09:31 PM
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well, i think the best way is to use the dirtmap is connecting to the out color node of a surfaceShader, that way you can have a true occlusion passuser added image

# 19 03-04-2005 , 08:40 PM
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very impressive! but one thing that stands out in the image (to me anyway) is how clean the plants/flowers are.

apart from that great job.


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# 20 05-04-2005 , 01:00 AM
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Great render! user added image

Is this part of a larger scene? As in the wire there seems to be a garden outside - Show us more!! user added image

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