Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 08-10-2002 , 11:10 PM
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Join Date: Oct 2002
Location: USA
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This gun was originally for a character called Mork Stryydr. Mork Stryydr was designed by someone called Dark181st, who wanted me to design him along with all his weaponry. So far, I have created his cloak, vibro-axe, rifle, pistol, belt, and basic body. I've slowed down a bit though, because character modeling is difficult for me since I'm a newbie to Maya and don't have the Poly Sub-D option that Maya Unlimited provides. I only have M-Complete. Darn. Anyway, I am relatively unexperienced with lighting, texturing, and whatever else is used to make things pretty, so it will probably be a while. A looong while. I'm working on Expressions for animation right now as well as lighting, glows, and rendering.

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