wow, that's an awesome character Jango. Man you sure can organic model. I still have a lot of work to go on to improve my organic stuff.
Thanks for the link on the clothing workflow tips that was a great screen grab showing the steps...Great workaround for those of us poor dudes that can't afford Unlimited. My guess is modeling the clothes the old fashion way is less intense on the CPU, although I'm sure animating would prove challenging.
Great mesh!! Been looking over your other posts, man where do you get the reference material for all of these. That's one of my main weak links in my organic modeling chain. I'm not a good 2d artist, so it's hard to find orthograph views for organics, but for hard surface modeling like I do alot of, cars, etc it's easy to find.
Just asking, regards,