Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 19-09-2005, 05:59 PM   #1
Registered User
Join Date: Jul 2005
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default Nurbs smothness

I'd like to know how to improve the smothness that maya uses to draw a nurbs surface. Sometimes maya doesn't render nurbs surface as smoth as I wanted. If I increase the surface resolution(using rebuild surface), the surface appears more smooth, but i dont wanna do this. I think maya should do this to me, it should render nurbs as smoth as nessecery.
Now, I've just found that there is an attribute called tesselation->advand tesselation->primary tesselation options where you can set (best guest based on screen size) to U and V. Doing this maya renders the low resolution surface much better.
Then I'll change my question:

Is there a way to make a surface based on a closed curve that is not plane(So planar doesn't work)?

Last edited by aogor : 22-09-2005 at 09:59 AM.
aogor is offline   Reply With Quote
Old 09-10-2005, 04:25 PM   #2
Registered User
MattTheMan's Avatar
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts

Well, you could planar THEN trim tha part you want to open
MattTheMan is offline   Reply With Quote
Old 12-10-2005, 05:18 PM   #3
Registered User
Xander-0's Avatar
Join Date: Feb 2005
Location: This Place
Posts: 220
Thanks: 0
Thanked 2 Times in 1 Post

matt, I think aogor ment that the curve he has to begin with isn't planar.

And yes aogor, there is. Unfortunately, you're going to have to divide the curve into four segments to get it to work.

aargh. I can't remember the exact command (and this computer doesn't have Maya). But the tool you'll need is under 'surfaces' in the modeling menu (I think). Basically, pick two opposite curves of the four you have, then the other two (order doesn't otherwise matter), and maya will fill in the surface.

So, say your curve went from a straight line at the front, to a half-circle at the back, with the two sides simple straight lines (the half-circle stands 'up' out of the plane). The surface would start out flat at the front, then gradually morph to a curve over the distance, all the while keeping the ends of the curve down at the straight lines of the sides.

Although another way to do this is to loft the surface you need, by creating cross-sections of the desired curve....
Xander-0 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.