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Old 20-10-2005, 05:58 PM   #46
benpackwood
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Unhappy texture issues

Could anyone help explain the strange distorting of this texture I have applied to one segment of my tracks?

Next to it is the texture applied to a primitive cube, as it should look.

The history has been deleted on the track segment if that ,akes any difference.

Cheers
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Old 20-10-2005, 06:02 PM   #47
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Have you laid out the UV's properly?
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Old 21-10-2005, 09:09 AM   #48
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Yep, looks like you need to start figuring out how to lay out UVs.
Have a look into planar, cylindrical and spherical mapping. Your model is fairly angular so you might be able to UV map a lot of it with simple planar mapping.
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Old 21-10-2005, 10:32 AM   #49
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Would be easier to automap in my opinion. Shure it's a bit time confusing but you wont ever have to worry about straighten out the UV's. You will also have more control over your textures with automatic mapping. This is just a suggestion.
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Old 21-10-2005, 01:45 PM   #50
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Default cheers

Thanks for your comments on what is wrong and how to solve the problem. I really know very little about texturing and think i may have to do a couple of tutorials or something.

I played around with different kinds of projection mapping, i.e. planar, spherical etc... and they didn't seem to make any difference to the strange distortions. I was just fiddling with settings thoug, not really sure what i was doing!

How do I set it to automatic mapping if i was to try that?

Ben
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Old 21-10-2005, 01:58 PM   #51
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Good and clean geometry, congratulations, Now the texturing part is a pain in the ass as well, althouhgt this isn´t an complex organic model.

Im not so good texturing but try diferent ways to aplly the texture, such as plannar, spherical....

GOOD LUCK
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Old 21-10-2005, 02:40 PM   #52
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I didin't mean to say time confusing, sorry. I meant to say time consuming, heh. There is a trick to using Auto mapping. Auto mapping itself will get you started but you have to sew the pieces together. To automap, go to your texture tab in your edit polygons menue and scroll down to automapping. Select your model first then select automapping. Your model and all of it's pieces will be shown in the UV texture editor. To make the process easier, extract the geometry you want to texture seperately. Visit http://www.mtmckinley.net/ and go to the tutorials, and go to the modeling secion. In the modeling section, look for a tutorial on poly texturing. It's a video tutorial, and it explains how to use automapping. It's a really great tutorial. It should help you out.
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Old 25-10-2005, 06:03 PM   #53
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Cool New Mental Ray 'Cake' effect!

Sorry I haven't posted in a while. I have been busy getting stuff packed up as I am moving out of my flat.

Now, I should be pretty ashamed for posting this, but I thought you might like to see it anyway! It was my birthday last Wednesday and my Mum baked a Thundercake to make up for never buying me a toy tank when I was younger!!!

Also, thank you everyone for helping with my texturing problem. I decided to follow THX1138's instruction and now the tracks look just as I wanted. Well, kinda! I didn't really put much thought into the choice of texture, what do people think of it?

I will try and do some more work tonight and update you all soon.
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Old 25-10-2005, 06:05 PM   #54
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Default tracks

textured
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Old 25-10-2005, 09:13 PM   #55
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Default Re: New Mental Ray 'Cake' effect!

Originally posted by benpackwood
Now, I should be pretty ashamed for posting this, but I thought you might like to see it anyway! It was my birthday last Wednesday and my Mum baked a Thundercake to make up for never buying me a toy tank when I was younger!!!
Thats one of the sweetest things I've heard in a long time. Happy birthday!
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Old 25-10-2005, 09:29 PM   #56
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Awsome looking tank treads if I must say so! You gotta model some thundercats to go with the thunder tank after you have finished it.

Very cool cake, happy birth day!
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Old 26-10-2005, 10:01 AM   #57
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hehe, cool cake. I like the sweets inside the tank tracks
Did you help by giving your mum your reference material?
Give her a slap on the back for a job well done and get her into maya too.

The tracks look cool, it makes a difference with the texture.
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Old 27-10-2005, 07:58 PM   #58
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Default Textures

I've started doing some texturing and have tried adding its glass roof.

Let me know what you think!
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Old 28-10-2005, 08:27 AM   #59
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the new additions are looking good
its definately making a difference adding the textures
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Old 03-11-2005, 12:06 PM   #60
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Default Am I nearly finished?

I haven't been able to do any more work on this for a while because I have been away from home. I'm not going to have much more time before going away for 5 months, so, I need to prioritise any more work I do.

Can anyone see problems? Or have any ideas for additions? Better textures anywhere?

C+C please.
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