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Old 11-11-2005, 08:20 PM   #16
Angalid
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MattTheMan,

thx
but your models are alot better. i have only been modeling in about 4 months and stil dont know how to create shadows

here is the an update
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Old 12-11-2005, 07:29 PM   #17
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looking nice if a bit flat(not sure y) but that will probably come out with time
ur modeling skill r very good considering u have been doing this for 4 months
good luck wih the rest of the model
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Old 13-11-2005, 06:27 PM   #18
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hmm.. now there is some shadows but i rendered this in with maya software. i alse tried to model the handle but its no good.
maybe it will look better with texture
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Old 13-11-2005, 06:36 PM   #19
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heres another view
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Old 14-11-2005, 12:37 PM   #20
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nice addition of detail

hope you get the covering looking realistic
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Old 15-11-2005, 12:04 PM   #21
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okey, now i think its time to uvmap the the "box". this will be my first time uvmaping and now i have no clue at all how to begin.
but im going to download tutorials and see how to do it.


i think its going to be hard to get the tweed linjes straight in the corners and around the "panel" were there is extra round edges.

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Old 15-11-2005, 01:43 PM   #22
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now i have started with the uv but I have problems in the corner. can anyone give me a hint?
remember that there are lines in the textere so i want it straight
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Old 15-11-2005, 02:35 PM   #23
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You may have to have a break in the UV shells.
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Old 15-11-2005, 02:49 PM   #24
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im sorry, i dont understand what u mean
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Old 15-11-2005, 04:07 PM   #25
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you will either have to deal with a little bit of imperfections in the UVs, or not have the UV layout of the model be one big UV shell and instead be broken up into seperate sections.
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Old 15-11-2005, 07:03 PM   #26
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good luck with the UV'ing, its a little boggling at first but just keep playing. You might want to try a planar map from the perspective view as in the screenshot. It'll mean moving the resulting bits about in the UV editor and sewing the edges (and it might not be the best way) but its practice
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Old 15-11-2005, 07:20 PM   #27
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thanks Mike! I think its going to be nice with a bit of work.


t1ck135, yes, i notice that its hard but i do have about 40 days before deadline
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Old 16-11-2005, 01:39 PM   #28
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this is the result from the uvmap.
i think its good. the lines are not straight but its pretty close. :attn:
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Old 16-11-2005, 03:26 PM   #29
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looks fine to me just dont show this side
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Old 16-11-2005, 08:05 PM   #30
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this is what i made today.
its very hard to make it look good. but i have alot of time
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