Got smthg for ya (and myself hehehe).
Well, it's in french but having some visual idea of the base process is a good starting point
The main point is that he advises using polys and goes all way long with one simple poly example, not said, but prolly for unwraps.
(ps : what I think is weird in the way he starts , he just doesn't simply dupplicates the polys , to get a simpler hairsurface, well, only point different from what I remember. Hehehe, I just think it's dangerous working this way on the primary mesh).
But you could parse the documentation at same url ( http://www.joealter.com/newSite/softloads/Manual.pdf
, probably already done ....) as the tuto, with what i've gone through, doesn't say more than what's inside the PDF.
Plus the tuto doens't explain nor show any of the mapping techniques to get haircut density, color variations and so on, but this is as always, a question of a unwrap, by which you can then apply your grayscale maps as "multipliers".
Well, all is really inside the pdf t1ck.
I'm eager to test it too :blush: under Maya, but i'm on smthg else I would finish.