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Old 06-01-2006, 08:47 PM   #1
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Default Character modeling by vIm

So hello everybody this is my first real Wip (exclude chalenge) on the net. I present myself I come from Quebec, canada , I'm 16 years old... So im Starting to modelised the eye of my chacarter using maya and zbrush .
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Old 06-01-2006, 08:48 PM   #2
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i'm working on the head now.
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Old 06-01-2006, 09:09 PM   #3
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so update of some gaz mask (futurist style)
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Old 06-01-2006, 09:13 PM   #4
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hey! its a great work you have there.look like you are really good at zbrush.your computer should slow down with the number of face your char. has.(i think its a problem with zbrush,it add too much faces)
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Old 06-01-2006, 11:22 PM   #5
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Looks like a good job so far, Im a little disappointed that didnt model the rest of the face, I can understand it from the pOv that you wont see it, but if they were there at least you would have the option to use them both.

Keep up the good work
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Old 07-01-2006, 12:27 AM   #6
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thx all some update with of mask
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Old 07-01-2006, 12:27 AM   #7
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wireframe
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Old 07-01-2006, 12:29 AM   #8
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update of some details on the face and snapshot with the mask
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Old 07-01-2006, 12:42 AM   #9
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nice work!

p.s tu parle surement francai si tu habite a quebec, moi j'habite proche de st-eustache.tk, si tu parle francais...ben c le fun pcq je pense pas quil y ai bcp de monde qui parle francais ici. continu ton"great work"
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Old 07-01-2006, 12:46 AM   #10
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small update of the middle of the mask the air trap
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Old 07-01-2006, 12:51 AM   #11
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global view
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Old 07-01-2006, 01:19 AM   #12
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first of all much respect to your abilities dude! crits would be - spend some more work on the frontside of the ear. it needs to be well integrated to the head. right now it looks kind of protruding the side of the head (don´t mind my poop english!) also I liked your pure maya version of the geometry more than the zB. why? cause it looked more natural. do more zero level modeling on the maya geo then you´ll need less massive topology changes in zB. zB should be used for subtle greeble stuff and such.

really good work vim!
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Old 07-01-2006, 01:47 AM   #13
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ok i will maked modification for the ear of my model ... thx


mc-fleury wais je parle francais si sa te tente de parler plus un peu tu a juste a majouter a ta liste dans ton msn samuel.poirier@gmail.com
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Old 07-01-2006, 01:55 AM   #14
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mesh make with maya
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Old 07-01-2006, 02:10 AM   #15
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now delete those faces + little tweaking and you´re done I guess.
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