Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 16-05-2006 , 01:58 AM
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looking very good man!are you gonna texture it...

# 32 16-05-2006 , 02:20 AM
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Yea im hoping. I got a few tutorials on texturing and using displacement maps for the skin with renderman. Hopefully I can pull it through


Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 33 16-05-2006 , 03:56 AM
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another shot

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Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 34 16-05-2006 , 03:57 AM
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opps, I realized I overwrote my other picture lol so I guess I dont have another shot. Sorry about that


Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 35 16-05-2006 , 04:01 AM
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wow very impressive ...love how this is turning out ..good job ... can we see a wider angle with all of it in the pic ? not dead on side but cock eyed >?

I am in awe ..very nice ..

# 36 16-05-2006 , 07:44 AM
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nice detail.user added image


A pint of example is worth a gallon of advice!!
# 37 23-05-2006 , 11:39 AM
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I forgot I have this pic for you mmoore

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Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 38 23-05-2006 , 11:40 AM
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SORRY EVERYONE!!!!!!!!!!!!!!!!!!!!!!!!!!! I thought I cut that image down in size.


Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 39 26-05-2006 , 10:52 AM
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hey dude awsome work and i know HOW TO FIX UR PRIGINAL PROBLEM

yes i get that ALL THE BLOODY TIME lol

but i figured it out

to fix it
go into photoshop then make the image 500 x wat ever it auto adjusts to save it then u will get a PERFECT IMAGE

works with ANY size juss change it to 500 let the other box auto config and it will hav exactly the same quality


U are currently suffering a mental spazattak please consult a doctor
# 40 26-05-2006 , 02:31 PM
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Eric look good as well ..I am still working on mine ..hopefully I can see you finsih this or is this the finish model ?

# 41 26-05-2006 , 02:34 PM
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Nice dragon, but not personally me style.

keep up the good work,
bobalie

# 42 30-08-2006 , 02:37 PM
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ahaha looks mad!

# 43 29-10-2006 , 03:00 AM
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Hey everyone. OK so I want to learn texturing. I never textured anything before so please bare with me and HELP!!!!!!!!!!!!!!!!! lol. I suck at it but i really want to learn it because it can make a model look amazing. Anyways, heres what I have so far. Im not keeping those textures because they are poor and plus, I have to finish the model. This my first time really touching photoshop or texturing so i dont know the settings yet. Anyways, the body i realized has a horrible mesh. haha back then it looked nice but as i got better im seeing how bad it really is so im retweeking it and then off to textring. does anyone also have uv editor shortcuts that can help because trying to flatten out the eye was a BI**H lol it sucked. i spent like 3 hours on it and im not even gon use it. anyways enough talk

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# 44 30-10-2006 , 03:17 AM
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ok So im done texturing for now becaause i want to do the whole model and my uv map suxs. Look at it, its a bit streched so ill redo it when i do the whole body.

What do you guys think I should do

1) keep the 2 legs or go 4 legs.

2) Accessories (if any, what should i add to the body or head for accessories)

3) tail, should it be pointed or with a spike

4) anything else just please post and ill try to work on it

please reply because im in a delima and im curious as to what ppl would rather see. i wanna build somehting nice


Last edited by 99GsTurbo; 30-10-2006 at 03:28 AM.
# 45 30-10-2006 , 03:31 AM
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1. I would go with four legs ...if i finish mine I would go with four ....

2. i would think maybe like a some straps and mouth gaurd ...or something like that

3. tail ..maybe some spikes but not alot

4. more scars

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