:attn: hey dude, thanks for that, i know a little about animation but its nice when someone can simplify (if thats possible) events such as forward kinetics etc, it gets tiresome with long winded explanations even though best intentions are meant. Slowly i am beginning to come to grips with it. It seemed so easy when one starts, you know the 'bouncing ball and squash, bend, flat tangents, etc' but gets complicated very much as time goes on.
is this how you are rigging the characters. (farout idea, your on a winner as usual)
take it easy and life will be easy