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Old 09-09-2006, 07:03 PM   #61
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bumped up its magnitude to 500 and the direction (at the bottom of channel box) to X 2
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Old 09-09-2006, 07:07 PM   #62
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and now the sprites come toward the camera and so now the texture.

I got a Lambert, put my butterfly file with an alpha channel on it, or some form of transparency (up to you) and assigned it to the sprites by selecting the sprites and 'assign to selected.'
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Old 09-09-2006, 07:08 PM   #63
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then from this with the sprites still selected
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Old 09-09-2006, 07:10 PM   #64
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to this, later i want to make them flap their wings..., some other day.

this i probably a bit hotch potch. any questions, please ask.
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