Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 13-09-2006, 09:12 AM   #16
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

then i selected the hull below that and...
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 09:14 AM   #17
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

you guessed it, i puled the it UP to be level with the top hull like this
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 09:15 AM   #18
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

so i got this 'valve' floating around the top of my engine so i have to fix that
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 09:17 AM   #19
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

i pulled up yje options for 'surface fillet' and made sure that it created a curve on surface (the top box is checked)
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 09:19 AM   #20
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

pressed 'fillet' and woooo, a little too much, you can see in the channel box i set it to .2
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 09:21 AM   #21
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

both of those values in the chanel box are set to .2 to get this, much better
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 09:22 AM   #22
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

so i end up with something like this and thats it for today
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 08:06 PM   #23
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

i created a nurbs circle, rotated it 90 degrees in both X and Y and went to the vertices level, with my finger on the X key I grid snapped the corners of the circle (16 sections in the channel box) into this position
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 08:09 PM   #24
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

i selectd the curve then the suface and went projecte the curve onto the suface (edit nurbs/ project curve on surface)
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 08:11 PM   #25
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

looks llike this.
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 08:12 PM   #26
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

I deleted the curves I didn't want and went to the nurbs trim tool
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 08:14 PM   #27
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

for some reason the screen shot wont pick up what happened, when I clicked the trim tool onto the surface the surface went to a white wire frame and then you click again on the surface you want to keep and a yellow marker is put there (on the part of the surface to be kept.
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 13-09-2006, 08:15 PM   #28
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

and then.., a hole !!!
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 14-09-2006, 03:40 AM   #29
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

by the same process of projection and trim i created some holes (vents) one went through the seam but i'll get to that.

i right clicked and chose 'trimmed surface' and then selected the hole, i went to edit nurbs/ duplicate cuves on surface and moved the duplicated curve back a bit, selected both the curve on surface and the duplicated curve and went 'loft
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 14-09-2006, 03:41 AM   #30
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

and...
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.