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Old 16-10-2006, 04:23 PM   #1
farbtopf
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Default smoot poly - paint weights question.

hi,

if I have my character and I want to bind it's skin to a skeleton, what's the best way to go ahead?
A) bind the skin, paint the weights and THEN go for a smooth poly, or
B) do it the other way round and smooth the poly mesh before I start painting any skin weights?

any suggestions much appreciated
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Old 17-10-2006, 03:23 PM   #2
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u can paint weights THEN smooth.

Works for me
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Old 17-10-2006, 04:57 PM   #3
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thanks, that'll save me some time
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