I will use Sub-D to generate a Normal map and this will be applied to the model when its converted back to polygons and will show at render along with the bump map etc... The SubD use should allow me to add that little bit of detail and will allow me to create a far smoother model and then convert this back to poly's, hopefully keeping its smoothness and majority of detail. Cars are smooth non-organic items, but also have hard edges within their design typical
Out of the 30,000 poly limit (tris) I have used just under 4440 so far, so I have loads to go
. Poly to Sub-D and back again will use a lot of that up...
This is a great project idea from Mike, but he does work in games so what do you expect.
Chris (formerly R@nSiD)
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)