Originally posted by mtmckinley
I've found most of the attributes in textures ARE keyable....
attributes, of course. but not if you want to key a connection from a checker -> specular color. the connection is either there or not. if you want to have a noise connected after frame whatever, you cannot just disconnect the checker and connect the noise. the connection would be lost for ever. you can mix the checker and noise and connect the blend color to specular, and key that the blender lets the other thing though starting a frame.
what i meant is, the connections in a shader network cannot be changed interactively. through simple keyframing.