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View Poll Results: Which car should I model next
Supra 5 22.73%
Eclipse 5 22.73%
Evo 3 13.64%
350z 9 40.91%
Voters: 22. You may not vote on this poll

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Old 19-02-2007, 08:59 PM   #16
DJbLAZER
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you don't have to invert it in photoshop, you can invert it in maya directly under the texture settings for the material
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Old 19-02-2007, 09:02 PM   #17
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ok and im new to texturing so if im doing a bump, what color should the thing i want to bump be(blk or white) and what color should everything that im not bumping be
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Old 19-02-2007, 09:15 PM   #18
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opp i just realized this thread is under my old name lol. I re-downloaded the dragon tut and never logged out. ahh well
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Old 19-02-2007, 09:30 PM   #19
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sorry for all the post. SM was acting funny. it says im logged in under 99gsturbo and my downloads were under 99gsturbo but my control panel said ericmattisin81 as well as my post. I had to reset my cookies to get this name to work
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Old 19-02-2007, 10:32 PM   #20
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Use a medium gray (127,127,127) as base color. Everything lighter will bump out, and everything darker will bump in.
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Old 21-02-2007, 12:46 AM   #21
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Ok ive been working on the tires. Im doing the tread right now but im trying to do the tube part of the tire. im trying to get the right size so should it be smaller or larger. remember, these rims will either be 18" or 19" depending of which car gets chosen.

Rotors were not made by me. Found on a forum and I must say they are one of the best set of rotors ive ever seen. The only prob is they are at 800,000 polys lol but my computer can handle it
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Old 21-02-2007, 01:19 AM   #22
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cant wait to see how this ends up..

my one question to you is, where do you get the pictures of all the sides and top of the cars from?
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Old 21-02-2007, 01:22 AM   #23
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thats a easy questoin. smcars.net has such a LARGE resource of blueprints. cick search and type in the car your looking for and you will get so many. Theres also WIPs when u search it that way but sometimes i like to go through everything anyways to see others wireframes
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Old 21-02-2007, 03:32 AM   #24
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nice rims, man whats with te slicks? is it going to be a race car? jks
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Old 21-02-2007, 04:58 AM   #25
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dude dont listen to the poll do an evo!!!

i like the rims you dont often see less than 30 frikin million spokes on a rim nowadays!!!
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Old 21-02-2007, 05:02 AM   #26
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lol the evo is tempting but the eclipse is for the fact not many ppl model that version of the eclipse and i got all the reference i need. I might end up doing all the cars and just do them in order of the polls im not sure yet but the polls are up for another week so well see how things turn out
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Old 23-02-2007, 01:42 AM   #27
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switching to XSI so this next update might take a while cause i gotta learn the tools and shortcuts. i see a tie between the 350 and the eclipse. hahah 5 days left i cant wait to see what imma have to model
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Old 23-02-2007, 09:18 PM   #28
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Originally posted by 99GsTurbo
switching to XSI so this next update might take a while cause i gotta learn the tools and shortcuts. i see a tie between the 350 and the eclipse. hahah 5 days left i cant wait to see what imma have to model
switching to xsi eh. doest it mean your gonna do everything in xsi or just rendering? well if it ends up in a tie just have no choice but to model both :p
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Old 23-02-2007, 09:23 PM   #29
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Im going to finish it in XSI. I want to force myself to learn it so im just going to stick through this project in XSI till the end without going to Maya. i finished the tread in XSI with help of shad
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Old 24-02-2007, 02:35 PM   #30
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Ok I finished the tire and tread. The only thing left is to make the sidewall. Im going to model them since I want to push XSI to its limits. Everyone talks about how well it handles heavy meshes and I must say, its doing a great job. Maya keeps on crashing on me when smoothing my tire since I have 3 mil polys unsmoothes on the tire lol but XSI, i was able to do a level 3 smooth and it moves in the view port pretty well so i might as well model instead of textures. anyways last update on the tire should be Thursday.
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