Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 121 07-07-2007 , 07:37 PM
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I think he should look more angry. Y'know the sith never gets hugs...


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# 122 08-07-2007 , 09:05 AM
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Yes give him a cruel look. And his face should be more unnatural. you know give him some weird features like everyother sith

Darth Vader = Mask
Darth Siddius = Disfigured Face
Darth Maul = Spikes and red face

Have something evil on him. Just my 2 cents!

Louis


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# 123 08-07-2007 , 03:53 PM
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I know guys, it's not finished yet and i'm still thinking on how to disfigure the sith, but thanks fofr your repliesuser added image

# 124 11-07-2007 , 06:49 AM
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ok i've been playing around with the surroundings and yoda himself

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# 125 11-07-2007 , 06:51 AM
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yoda....

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# 126 11-07-2007 , 11:32 PM
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Thats awesome. Cant wait to see the completed disfigured sith user added image


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# 127 13-07-2007 , 09:27 AM
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me neither:p
i've been tweaking the scene and am liking it a lot better:attn:

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# 128 13-07-2007 , 09:59 AM
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i like it a lot


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# 129 13-07-2007 , 10:24 AM
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This is really looking good mastone! I've been really enjoying watching your model/scene grow.


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# 130 14-07-2007 , 03:45 AM
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thxs guys, i appreciate ituser added image

# 131 19-07-2007 , 09:09 PM
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ok guys,
Since i want to practice texturing and really want to get the best out of the model i decided to make a handpainted texture and started to lay out uv's, since i've never done this before'i've probably made a couple of mistakes already.
I've attached an image to show what i've done already, i haven't attached the limbs to the body yet ...so.
any comment is much appreciated

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# 132 30-07-2007 , 12:34 AM
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Ok i've been trying Zbrush for a couple of hours now, and the only thing it seems to do right for me, is getting me angry.
The UI and the way things "work", are really counter-intuitive, to me
I understand how to import the basemesh and save it as a tool, i also understand how to divide it so that it becomes smoother, but then i get a couple a miljon polygons which are impossible to work with when i will import it back in maya.
Now when i export the uv snapshot to photoshop i probably have to handpaint everything(i probably suck more at this than at zbrush).
Now the thing i want to ask is, which program would you use, and could you post your basic workflow, title of a book or a link to a tutorial of either program which you know is usefull.

I want to make it as in the picture(see image).

Thanks in advance

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# 133 30-07-2007 , 01:40 AM
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Do you have a tablet or are you using a mouse.

# 134 30-07-2007 , 02:00 AM
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I have a tablet (and a mouse for that matter)

# 135 30-07-2007 , 05:31 AM
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You given Mudbox a go. I use z-brush for a lot of work but found Mudbox to be very user friendly making it easy to incorporate into your work flow. As far as texturing goes I simply open my uv snapshot straight into photoshop cs to begin texturing.

I would begin the process by sculpting all the wrinkles and imperfections on Yoda's face in Mudbox or Z-brush. Then export this as a displacement map and use it as a layer over your uv snapshot to give some depth to your texture map. I would then begin to add more layers and detail to the texture map.

Hope this helps since I would love to see your Yoda model complete.

Good luck,

Leon

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