Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 13-03-2007, 07:20 AM   #31
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

no there will be no winner at the end of part 1. But it will be a showcase of all those that finish part 1. That's all.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 13-03-2007, 07:21 AM   #32
goksimaster
Registered User
 
goksimaster's Avatar
 
Join Date: Jan 2005
Location: Beograd
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
Angry

Originally posted by Weyu
Doesnt that mean that the ones with Zbrush got a huge advantage?
Why poligone sculpt tool is pretty cool and useful. beside no body said anything abot converthing displacment in to a poligone:p
__________________
goksimaster
goksimaster is offline   Reply With Quote
Old 13-03-2007, 07:30 AM   #33
Weyu
Registered User
 
Weyu's Avatar
 
Join Date: Nov 2006
Location: Sweden
Posts: 482
Thanks: 0
Thanked 2 Times in 3 Posts
Default

Will the next part have a new theme or will it be a different "challenge" (Like texturing for example.)

Edit: Who won the previous challange by the way?

Last edited by Weyu : 13-03-2007 at 07:44 AM.
Weyu is offline   Reply With Quote
Old 13-03-2007, 07:35 AM   #34
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

zBrush has the advantage of changing between division levels, will sculpt at any division level, and show the effects when you change between division levels.

I tried to get clever with Maya once, a couple months back; I smoothed my model, sculpted some of the geometry, then using the smooth's construction history to reset the divisions back to "1"...however, from that point on, the Sculpt Geometry tool never had any effect on my model, either the unsmoothed version of the model, nor after smoothing it again.

But at least one "pro" is that Maya did calculate the changes that I made on the smoothed model, and adjused the position of my vertices on the low-res model; that goes to show that my plan half-worked :p
__________________
severinianthony is offline   Reply With Quote
Old 13-03-2007, 07:51 AM   #35
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Originally posted by Weyu:
Will the next part have a new theme or will it be a different "challenge" (Like texturing for example.)
I really looks like texturing will be the theme for the second part.
THX1138 is offline   Reply With Quote
Old 13-03-2007, 08:08 AM   #36
Weyu
Registered User
 
Weyu's Avatar
 
Join Date: Nov 2006
Location: Sweden
Posts: 482
Thanks: 0
Thanked 2 Times in 3 Posts
Default

Yeah that would explain why we arent allowed to texture our objects.
Weyu is offline   Reply With Quote
Old 13-03-2007, 08:10 AM   #37
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

The previous challenge winner is announced in the Announcement forum.

Texturing does have something to do with Part Two.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 13-03-2007, 09:22 AM   #38
Rhetoric Camel
Subscriber
 
Rhetoric Camel's Avatar
 
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks: 6
Thanked 28 Times in 23 Posts
Default

I'm new to maya (still think I'm new although it's been like 4-5 months now) and I'm thinking about entering this. I need to get a good grasp on what exactly steampunk is and try and come up with ideas and see if I can still draw to make a concept sketch, haha.
Any specific time I have to be in by? Of course the sooner the better.
__________________
- Mike

http://rhetoriccamel.blogspot.com
Rhetoric Camel is offline   Reply With Quote
Old 13-03-2007, 09:54 AM   #39
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

cool! this is a really great idea for a challenge.

I've got a lot on at the moment, but I'll see if I can think of something. Good luck everyone!
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 13-03-2007, 09:57 AM   #40
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

all skill levels are welcome to join.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 13-03-2007, 10:34 AM   #41
Sgart
Registered User
 
Sgart's Avatar
 
Join Date: Mar 2007
Location: Sweden
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok, I am in, I finally came up with an Idea of a project!
Sgart is offline   Reply With Quote
Old 13-03-2007, 04:10 PM   #42
daffas
Subscriber
 
daffas's Avatar
 
Join Date: Dec 2005
Location: The States
Posts: 193
Thanks: 0
Thanked 0 Times in 0 Posts
Default

This does sound found, I was always kindof woundering what this stlye was called since i played Arcanum. So can we make a scene with a character in it?
__________________
Do what you like, like what you do.
daffas is offline   Reply With Quote
Old 13-03-2007, 08:55 PM   #43
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Originally posted by R@nSiD
Just for you...

http://takegame.com/arcade/htm/chaos.htm
Cheers man, this means that I'll be wraped up in this for ages now!



Mike - Before I start modeling, could you hint to the next part? Just that if its for some sort of animation then I would have to model for that, rarther than for a still.

Cheers

Steve
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 14-03-2007, 12:05 AM   #44
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

final results will be stills.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 14-03-2007, 01:45 AM   #45
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hmm...let me piece together some clues...

1)

Originally posted by mtmckinley
Texturing does have something to do with Part Two.
2)

Originally posted by mtmckinley
5) Be prepared to save your final entry as an .OBJ!
...now I'm going to take a guess...

In part 2, we'll trade our models off to another competitor, and we'll be texturing eachother's models?
__________________
severinianthony is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.