Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-12-2002, 07:58 PM   #1
Aphex
Registered User
 
Aphex's Avatar
 
Join Date: Jun 2002
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
Default Point light with optical effects help!!

Hi Maya doods/doodettes,

I'm trying to achieve a 'Mother Earth' scene with Maya, ya know, the Sun crescent ascending over the horizon (kinda classic), the prob is that i'm using a point light as the sun with optical FX, but no matter what i seem to do with the optical FX or render globals, the light shines 'through' the spheres {Sphere 1 is a phong with reflectivity set to 0} {sphere 2 (outter) is a lambert with transparency set to half} {glow type is linear with no halo} the point light is way behind the spheres?? what have i done wrong?
Aphex is offline   Reply With Quote
Old 12-12-2002, 06:24 PM   #2
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i've been looking for a solution to this, ever since i saw your post... sad to say.. still no solution, but i have recreated the anomaly
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 12-12-2002, 06:25 PM   #3
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

...
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>

Last edited by iron_tick : 12-12-2002 at 06:42 PM.
iron_tick is offline   Reply With Quote
Old 12-12-2002, 06:46 PM   #4
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

from what ive been looking at, it might have something to do with the camera perspective. not sure though... this just shouldnt happen.
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 12-12-2002, 09:56 PM   #5
Aphex
Registered User
 
Aphex's Avatar
 
Join Date: Jun 2002
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanx, irontick, it's a strange one alright, it acts as if the 'edges' of objects aren't solid, i've gone into the 'planets' attributes and tried literaly everything, so it cant be the nurb or poly's fault, i've tried every conceivable attrib of the point light too, maybe your right about the camera thing, lol, thats the only thing i haven't tried messing with yet, i'll give it a go
Aphex is offline   Reply With Quote
Old 13-12-2002, 02:57 AM   #6
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Found this....don't know if it'll help or not but worth a look: http://www.3dluvr.com/pixho/tutorial..._tutorial.html.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 13-12-2002, 03:17 PM   #7
Aphex
Registered User
 
Aphex's Avatar
 
Join Date: Jun 2002
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Great link nitro, cheers m8, not sure if it will solve the prob, but the shader is ideal for the kind of scenes i'm after

You're a font of knowledge when it comes to good tutorial links, nice one
Aphex is offline   Reply With Quote
Old 13-12-2002, 03:27 PM   #8
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Always happy to help. Cheers!
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 16-12-2002, 03:37 PM   #9
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Great site, but alas, it did not solve the problem. I dont understand, why does maya do this instead of doing it right? I tried a little post editing and got it to work but,... its a whole new game. I know maya has got to be able to do this.. It does all those other things, so its got to be able to handle this little problem...
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 16-12-2002, 09:29 PM   #10
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ok, is this what your trying to get to?
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 17-12-2002, 01:25 AM   #11
Aphex
Registered User
 
Aphex's Avatar
 
Join Date: Jun 2002
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
Default

close, very close, weird thing is that now the light seems to jump in front of object as soon as the rays and lens flares come into action 'cos what i'm after is a 'still' of the sun coming over the horizon of the earth, with a kind of 'diamond ring' illumination and about 1/3 of the sun showing, but that looks closer than i've had it yet, i heard tell somewhere that Maya doesn't handle 'real' light very well and that theres a plugin somewhere that will enable more real dynamic light effects maybe i'm asking too much of Maya alone?
Aphex is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
paint effects... se7enhedd Maya Basics & Newbie Lounge 4 04-12-2010 04:59 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.