What ive done is created a nurbs hair cap, then created curves from the cap by inserting isoprams, then with them still selected (but not inserted into the nurbs surface) ive then duplicated the surface curves, ive then assigned a hair system with the output as dynamic curves and paint fx to curves that ive created.
Came out looking pretty good, untill ive tried to move it.
The cap and the curves stay where they should, the paint FX moves a lot further than the other objects.
Ive just given parenting it a go but to no avail, think I might scrap the hair system and start over from the nurbs surface again as I might have a double transform somewhere (although it hypergraph is nice and clean)
"No pressure, no diamonds" Thomas Carlyle