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Old 02-10-2007, 09:46 AM   #31
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Jay, thanks for the link! Bookmarked!
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Old 02-10-2007, 10:11 AM   #32
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JrWho

Np have an update

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Old 03-10-2007, 01:21 AM   #33
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I like this guy a lot!! Sweet character design! It would be awesome to put into action! You could give it a whole bunch of excellent character. Hey, KUTGW!!

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Old 03-10-2007, 01:42 AM   #34
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Cheers Sparticus,

yeah it would be good.

Oh forgive my ignorance but what is KUTGW?

sorry old guy here,

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Old 03-10-2007, 04:22 AM   #35
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KUTGW: Keep up the good work

Man...you really are OLD!

Just kidding
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Old 03-10-2007, 04:32 AM   #36
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Hey Perfecto

Cheers dude. I just dont do the long abbrevations, its as bad as fast texting on a mobile phone

And its okay I am old...38 but young at heart


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Old 03-10-2007, 07:10 AM   #37
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It's okay man, I'm 27 and I had to look that one up.
Why do people not speak properly anymore more, what what?
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Old 03-10-2007, 07:25 AM   #38
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Hey G

I know, everyones talking Jive! I had to ask my nephew what 'LOL' was = Laugh Out Loud, I intially thought it was Lots of Love and thought the forum was full of fags man! LOL

Later

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Old 03-10-2007, 07:27 AM   #39
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Well, how many members are from San Fran?
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Old 03-10-2007, 07:44 AM   #40
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Just you LOL
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Old 03-10-2007, 10:27 AM   #41
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I'm 38 too and we're NOT OLD!

That's my story and I'm sti - sti - stickin' to it!
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Old 04-10-2007, 07:07 AM   #42
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Okay Update on this dude....

this is the normal map (so far) Im just making sure its going to work right now. The mesh was divided to over 6 million polys for the detail, then dropped back down to 1642 for the normal map as shown.

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Old 05-10-2007, 09:17 PM   #43
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Looks cool. getting comfortable with the whole normal mapping thing now eh?

Got any more low poly dudes planned?

was wondering if rebuilding your low res triangulated is required still for game engines. I don't really know as it's not my area but thought it worth a mention

GiO
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Old 05-10-2007, 09:44 PM   #44
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hey G

Thanks, its going pretty well, I get the whole theory behind the normal map thing but my version of Maya doesnt allow it to be displayed in realtime, so thats where my confusion lay as I thought I was doing something wrong, but it was version 7 upwards that allows for all that stuff.

Im not sure about final output for game engines right now, though Im doing my research as it seems to differ from place to place. Looking in Character Modeling 2 book the stuff for 'Gears of War' is mostly quad with what looks like tris in reduced poly areas and around the joints.

I've got two more characters I'd like to do after this, one is a cliched chick with a gun type and the other is one of those big bastard space armoured warrior types (like 'Gears') but I really want to get back to Outlaws this week and kick some ass on that as the chapter is coming to a close and I want to get on with the main story

Cheers for now
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Old 05-10-2007, 10:38 PM   #45
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Will get in to it later for my soldier dudes.

I'll email you a normal map shader network shortly for maya 6 I found ages ago on highend which might help. I'll dig it out.

What is it with you and girls with guns, you obviously like your women packing lol

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