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Old 21-01-2008, 06:58 PM   #31
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looking good John!
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Old 21-01-2008, 07:05 PM   #32
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I like it John, he only crit I have atm is the seats. Ur using the Maya Leather Texture :p lol. SO it comes off a little like snake skin and theres no bump to it. Whats wrong bud, u slacking lol :p

I have attached a wee pressie for you to see if it helps. The full zip wil lbe found in your MSN sharing folder in a mo
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Old 21-01-2008, 07:20 PM   #33
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Chris , you have eyes like a hawk mate..lol
I didn't even bother making a shader for the seats because they are not UV mapped yet, but just stuck the Maya leather on for the render so it didn't stick out too much ..my bad I didn't realize you were going to go over the image with a spy glass ...hehe
The render was only meant as an update on progress, guess I should have realized you guys would pick it apart ..lol

Thanks for the prezzie
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Old 21-01-2008, 08:28 PM   #34
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cool render man, thou the basic red leather from the maya nodes are not so good, try using real leather from google images. you`ll get a better result.

Ow lol just realised somebody mentioned it.
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Old 21-01-2008, 11:08 PM   #35
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woo... Really good. That red color was wonderful on the car. keep it up man. I think the tyre somewhere need smooth look at a little hard.

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Old 21-01-2008, 11:26 PM   #36
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ok just for you guys I uv mapped the seats and textured them
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Old 21-01-2008, 11:31 PM   #37
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Those seats look way better m8, good job. Time to study and nit pick
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Old 21-01-2008, 11:34 PM   #38
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Simply amazing, John. Keep up the good work!
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Old 22-01-2008, 01:06 AM   #39
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Nice going mate, maybe add a touch of refelction blur as its very crisp at the mo.
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Old 22-01-2008, 02:49 AM   #40
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WOW, this is looking amazing!

Nice work!

And like Gster123 said, a little blur in the reflections wouldn't hurt.
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Old 22-01-2008, 11:39 PM   #41
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Thank you guys very much for the kind words.
Ok I have modelled a few more details on the car and tweeked the render and blurred the relection a little.
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Old 23-01-2008, 12:19 AM   #42
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oh wow - haven't stopped by for a while - this is looking mad! great work jsprogg!

not sure about the color though - i think it would work better with the color in your ref - lighter and more opaque - just so it really hits you. also, i don't think the ground should reflect - i just think it's distracting.

but really you know i'm just being picky.
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Old 23-01-2008, 12:24 AM   #43
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personally the specularity highlights that is created form the studio lighting effect are not so great, you see them on all the car modelling these days.

It`s nice to see but it`s getting so standard in cgi cars. Why not try to make a sky environment and let the specularity bounce from the sky instead of a studio light.

Cuz to my eyes the car looks like it`s cgi over the limit.


Just my personal opinion,

Btw you recommended the hdri lighting
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Old 23-01-2008, 01:50 AM   #44
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Guys i hear what you are saying about the renders but as i said before this is just a test render while I am actually still modelling and i actually intend to create an environment for the car , maybe a country house/mansion or something and the final render will be an outside render.
Thanks for the crits and comments though.
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Old 23-01-2008, 03:20 AM   #45
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Hey man, looking good.

How did you get the refelction blur going in the end? Mix20 or did you manage to make the MR nodes?
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