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Old 17-01-2008, 08:41 AM   #16
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that is starting to look very good man. Looking forward following this new project of yours.
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Old 23-01-2008, 01:51 AM   #17
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made a start blocking out his clothes. might change his coat and boots...
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Old 01-02-2008, 04:15 AM   #18
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started modeling some other stuff for my character...
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Old 01-02-2008, 04:17 AM   #19
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...
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Old 01-02-2008, 04:28 AM   #20
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Who is this guy ? an international jewel thief by the look of it ..lol

This is coming along great arran , gonna keep watching because you got me intrigued.
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Old 01-02-2008, 04:37 AM   #21
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ha ha - i'm going to keep you guessing....
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Old 02-02-2008, 11:05 PM   #22
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Coming along nicely

Look forward to seeing his ZB treatment.

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Old 22-02-2008, 01:28 PM   #23
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did a bit more work on this project...
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Old 22-02-2008, 01:29 PM   #24
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i think i've finished modeling the basic character. now I am going to start rigging to put him in the final pose.
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Old 22-02-2008, 01:44 PM   #25
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damn, this guy is really looking good arran. I like all the detail so far. He looks really good. Can't wait to see him posed and textured. And what exactly he does with all those keys!
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Old 22-02-2008, 02:29 PM   #26
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thanks alexanderH.
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Old 22-02-2008, 03:02 PM   #27
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Looking good Arran, you still going to sculpt this dude?
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Old 22-02-2008, 07:06 PM   #28
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yeah - i'm planning to, but as my z skills are still non existant i'm in no hurry. this guy should have quite a lot of pieces so i'm still trying to decide how i want him posed in the final shot. I'm planning to take some ref photos next weekend.
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Old 23-02-2008, 12:58 AM   #29
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Looks like a solid base mesh.

Looking forward to seeing him sculpted.

Nice work!
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Old 25-02-2008, 03:19 PM   #30
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thanks mayamaniac.

so i have a quick question - at the moment the hands of my model are pretty low poly. I was planning on posing him with each of the hands in a different pose. so i was wondering, can i do some sculting in zbrush before posing, add the sculpt as a normal map, rig and pose each of the hands and then do some further sculpting in zbrush? otherwise i would have to pose the hands and then sculpt each seperately which seems counterintuitive... any advice would be great!
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