Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-02-2008, 04:29 AM   #1
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default problems with smoothing

im getting some weird results.., very disappointing results actually.., with smoothing.., mayas new preview smooth.., which i would never use on my actual model and only on duplicates because it seems to distort the geometry.., does NOT give the same smooth results as the smooth command.., so in a way preview is only what it suggests.., a preview and not a final render.., a guestimate i would say

anyway.., im getting such tings happening as verts that seem to go the other way.., or just sort of shoot off somewhere.., i understand that the geometry must have similar construction.., with say a door and a door frame (weird example for smoothing but thats all that comes to mind atm) for them to butt up together., but whats these verts flying everywhere.
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 07-02-2008, 07:36 AM   #2
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Ive not had a problem using the smooth preview, and tbh ive used it quite a bit on my main model as a quick preview for hard edges (and I've never used it on a duplicate as ive not noticed it making any changed to the underlying mesh it if go to it then back).

What does your non smoothed mesh look like as it's usualy down to the underlying mesh when theres problems.
__________________
"No pressure, no diamonds" Thomas Carlyle

Last edited by gster123 : 07-02-2008 at 07:51 AM.
gster123 is offline   Reply With Quote
Old 07-02-2008, 09:05 AM   #3
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

i kind of guessed that.., thats why the picture..., what am i doing wrong? what would cause this problem

Steve.., im glad its not you but this problem/technique..?? is a mystery to me.., i seem to prefer nurbs, bevels and sub d.., but wish i had the key to this smooth situation??
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 07-02-2008, 10:54 AM   #4
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

If you posted another image, from a different angle it would help. It's hard to see at the moment what is wrong, could be an undeleted vert on an edge, or two overlapping edges.

cheers

gubar
gubar is offline   Reply With Quote
Old 07-02-2008, 11:23 AM   #5
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Originally posted by mirek03
i kind of guessed that.., thats why the picture..., what am i doing wrong? what would cause this problem
It's hard to teel without having the non smoothed picture, post that up.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 07-02-2008, 01:26 PM   #6
Jr.Who
 
Posts: n/a
Default

I get this problem when smoothing, not using the smooth preview. Is there a reason you have 2 smooth items in the history anyway?

When I get this with a smooth, I just go into the options of the smooth history and turn off Keep Border.
  Reply With Quote
Old 07-02-2008, 07:37 PM   #7
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

i tried the border eges option and it didnt work for me.., it doesnt look as bad as it did.., before the doors were a shocker but i must have done something to fix them?? i remember straighting out the side panel??

here you can see some verts stayed inside.., and others went outside. this is taken .., inside looking out..,

thanks guys, just woke.., gotta have coffee..,
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 08-02-2008, 05:45 AM   #8
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Is that the unsmoothed model of the smoothed model?
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 08-02-2008, 06:10 AM   #9
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

smoothed

here is the same unsmoothed
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 08-02-2008, 06:14 AM   #10
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

here is a smoothed version of the doorway???

in desperation.., due to the weirdness of my computers behavior.., im duplicating the perspective camera.., making some basic settings and calling it 'shot cam'.., someone once said the default cameras have 'issues' and its a good habit to get into using 'user' cameras.., especially in a pipline where it might end up in anothers computer, causing naming issues.., but that another story
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 08-02-2008, 06:29 AM   #11
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

It looks like theres some verts that are not merged together in the "archway", kinda like non manifold verts forn an extrude, giving the strange added Geo in the smoothed mesh.

I would have a look into that selecting the verts and merging justto see if it gets rid of them.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 08-02-2008, 05:14 PM   #12
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

i noticed something in a menu 'clean up'.., what does that do

as far as verts.., i think i merged them all at least 10 times trying to fix this nut ill try again

but its tragic and is turning me off this model altogether?? work for hours then work fixing the work ive done (already with great care.., sheeesh.., glad im going to CGI school.., today is first day..,
so ill not be a lone modeler anymore,
i have been stuck on this problem for days instead of forging ahead making little wheels and such..,
(sung to the blues tune..(,' ive been rollin' and tumblin') by Muddy Waters.)


thanks mate

any other ideas.., but maybe the teacher at school will know also

M
__________________
take it easy and life will be easy

Last edited by mirek03 : 08-02-2008 at 05:23 PM.
mirek03 is offline   Reply With Quote
Old 08-02-2008, 05:33 PM   #13
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

another example of smoothing.., ?? this should be the easy part??? (the edges of the light were rounder before the smooth???.., it was a sphere??)
Attached Thumbnails
 
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 08-02-2008, 05:36 PM   #14
Jr.Who
 
Posts: n/a
Default

Hey mirek, can you send me the scene?
  Reply With Quote
Old 09-02-2008, 03:57 AM   #15
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

sure.., here it comes

this light problem might be the border edge thing you mentioned but check the doors and windows.., the side windows are better since i put in some walls in side the car.., extruded the doors in.., in other words.
__________________
take it easy and life will be easy

Last edited by mirek03 : 09-02-2008 at 04:05 AM.
mirek03 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.