Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-02-2008 , 02:59 PM
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Join Date: Dec 2006
Location: Temecula, CA
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Basic Rigging Question

I am using the human IK sample that comes with Maya 8 for my hockey goalie model. One of the things I need to work on next is moving the model around into different positions. One item is when the goalie drops to the ice. I am able to move the IK model around but I also have to move the whole model down.

What I have done is taken the IK and the skeleton and grouped them together. That way I can key frame the group to move the whole model up and down. One problem I am having is that some of the IK handles are also responding to that motion, which is something I don't want to have happen.

Any ideas? What is the best way to handle moving the IK'd model around the world along with moving the arms and legs?

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