two renderable cameras in render globals??
is this correct
i duplicated the perfective camera to make a 'shotcam' and i get two dialogue boxes for renderable cameras.., this does not always happen
and why are the face active when nothing is selected and its in 'object mode'
this is no joke.., the app, or my card seems to be deterioration?? anything past 300 units on the pC and it crashes.., flickers actually and then i get this sort of weird playblast window thing where the playbalst usually is.., then i cant fix it and i have to reboot.., often into the same situation.., this scene has the faces active when ever i open it.., it never changes??
did i do something in the prefs.., whats happening.., ive never seen this on the mac.., nothing to do with the PC/mac thing, i like them both.., just that i know maya behaves in a much more stable manner usually.., at school too.., this does not happen
nvidea GeForce 8500 GT (dual screen mode)
2 gig RAM
dual core AMD 64x2 5200
take it easy and life will be easy