Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 11-07-2008, 04:36 PM   #106
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

At the moment i have about 10 or so quicktime movs wich are between 50 and 150meg each, obviously i hope to bring this down a bit with my video editor, i hope
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 14-07-2008, 06:37 PM   #107
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Got Some More Caps,
Attached Thumbnails
 
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 14-07-2008, 06:38 PM   #108
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

same scene
Attached Thumbnails
 
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 14-07-2008, 06:39 PM   #109
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

been getting to grips with the Y wing scenes, i had to adjust the models proportions and textures, lighting them was fun if your a massacist
Attached Thumbnails
 
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 14-07-2008, 06:40 PM   #110
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

trench scene
Attached Thumbnails
 
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 14-07-2008, 06:41 PM   #111
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Last one for now, im moving on to the rebel helmets and try and get some shots within the cockpit
Attached Thumbnails
 
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 15-07-2008, 01:51 AM   #112
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default



I am in awe. Only prob for me is the last render is a little dark but the one above is incredible.

Keep up the great work
leonlabyk is offline   Reply With Quote
Old 15-07-2008, 02:00 AM   #113
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

yeah - this is looking great.

i can't help but wonder why you don't do your own space battle scene rather than just copy star wars. are you doing it to learn how to animate or to try to copy the effects?
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 15-07-2008, 03:25 AM   #114
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

thanks guys
i decided to go with star wars because it was a seminal film for my era that i cant tire of, i am a serial unfinisher when a project gets difficult, but because star wars is a finished product all the clues are already there textures , lighting, timings etc so i am learning a lot, still takes a while to put the shots together but i dont have to battle with the question of wether or not the entire project is rubish when i get it wrong so it takes the pressure off.

thanks for the crits always welcome, and i have gone back to stuff cause of what people have suggested which is what its all about right?

cheers
Attached Thumbnails
 
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 15-07-2008, 04:06 AM   #115
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

fair enough mate - sounds like a good reason.

nice start on the helmet.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 15-07-2008, 05:09 PM   #116
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Had a day off work, cough cough..
Attached Thumbnails
 
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 15-07-2008, 06:51 PM   #117
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

TIE Pilot in progress
Attached Thumbnails
 
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 15-07-2008, 08:03 PM   #118
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Nearly done
Attached Thumbnails
 
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Old 16-07-2008, 03:27 AM   #119
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Just have to say....this is going to be better then the original.
:bow: :bow: :bow:
Are you in a job/going to get a job/having a job in the future within the 3d industry?

EDIT: Do use motion-paths for the ships, or do you keyframe them?
__________________
W.I.P's
-
Finished work
Mech

Last edited by amoeba : 16-07-2008 at 03:30 AM.
amoeba is offline   Reply With Quote
Old 16-07-2008, 11:32 AM   #120
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 384
Thanks: 0
Thanked 3 Times in 3 Posts
Default

cheers

Dont think so, i am a water treatment manager with a mortgage to pay, i used to have dreams, but life interviened!!

The ships i tend to animate manualy cause motion paths can give twitches, for me anyway, but all the lasers are paths.

I just set 3 or 4 positions then go to the curves
__________________
free memory low..exception thrown
paldav is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Jay_Outlaws Tales WiP thread Jay Work In Progress 293 22-02-2016 04:00 PM
apache WIP andrew_sorensen Work In Progress 9 23-12-2010 10:22 PM
Thumbnails in WIP & Finished Work Miss_Nova Site News & Announcements 11 09-12-2010 06:22 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.