Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-04-2008, 06:38 AM   #1
ulaoulao
Registered User
 
Join Date: May 2006
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default fbx exports help

I'm doing a few fbx exports and getting errors.

my output window is generic.

(kFailure): Unexpected Internal Failure: (kFailure): Unexpected Internal Failure
(kFailure): Unexpected Internal Failure: (kFailure): Unexpected Internal Failure
(kFailure): Unexpected Internal Failure: (kFailure): Unexpected Internal Failure
(kFailure): Unexpected Internal Failure: (kFailure): Unexpected Internal Failure
(kFailure): Unexpected Internal Failure: (kFailure): Unexpected Internal Failure
(kFailure): Unexpected Internal Failure: (kFailure): Unexpected Internal Failure
(kFailure): Unexpected Internal Failure: (kFailure): Unexpected Internal Failure
(kFailure): Unexpected Internal Failure: (kFailure): Unexpected Internal Failure


the warning window shows.

Unable to find the bind pose for : / character_Joints / Hips / Spine. No bind poses in the hierarchy containing the object will be exported.
Unable to find the bind pose for : / character_Joints / Hips / Spine / Spine1. No bind poses in the hierarchy containing the object will be exported.


and much more joints....

I get this after my rigging was complete.

Anyone have a thought.



::also I see the fbx exporter does not support constraints correctly. Is there an exporter or plugin that would allow this? I have a lot of options but need something other then MB or MA.

Last edited by ulaoulao : 20-04-2008 at 05:30 PM.
ulaoulao is offline   Reply With Quote
Old 21-04-2008, 08:47 AM   #2
AikoWorld
Subscriber
 
AikoWorld's Avatar
 
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default

It looks like you didnt rig it correctly.

As it says what is wrong, cant find the bind pose, so that means you IK handles are twisting the bindpose.

Look at your bones, and if there is a rotation in there, then you let the bones been twisted.

That is what i think. i could be wrong.
AikoWorld is offline   Reply With Quote
Old 21-04-2008, 01:10 PM   #3
ulaoulao
Registered User
 
Join Date: May 2006
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default

OK ill try to check this out. The IK was created from a plugin So its possible it was done wrong.

Let me ask, I had to go in after the rigging and rotate the bones with out modifying the pose. I had to do this because I wanted to constrain my mesh to a joint. Could this have done it? I could go back and undo the rotate and constrain with the offset feature i never saw the first time.

If in fact this is the case do the bones need to by 0,0,0? would freezing work?
ulaoulao is offline   Reply With Quote
Old 21-04-2008, 02:35 PM   #4
AikoWorld
Subscriber
 
AikoWorld's Avatar
 
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yes bones rotation have to be 0.0.0. to be able to be in a Bind pose.

However, in 2k8 you can have multiple bind poses, so this means they will not be on 0.0.0.

I have not gotten the opportunity to test this out, so i might be very wrong about this now.

So it could be that its your rotated bone, or the constraints, maybe try to go back and undo it, and make a small export test.
AikoWorld is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin Copyright © 2000-2015, Jelsoft Enterprises Ltd.