Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 25-04-2008, 04:08 PM   #1
hidekiw
Registered User
 
Join Date: Apr 2008
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Default Aplaying Texture

Hi everyone, I'm kind of new in maya and I'm having problems whit textures.

I mean, I have a poligon extruded plenty of times, and when I create the UV's map, the areas created are all mesh together.

So... when I create a PSD file and do my texture, in the render of my object the texture looks stretched.

What I want to do is having a UV's section for each part of my poligon.

Can someone help me plz???...

Any help will be very grateful...
hidekiw is offline   Reply With Quote
Old 25-04-2008, 07:52 PM   #2
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

sounds like you're creating UV mapping, but you're not sorting it so there's no overlap... you need to move the UVs around so they don't lay over other ones... that'll help to reduce the stretching you see.


also, with a complex model, don't just select your entire mesh and then choose planar projection... you need to separate your projections into parts to help avoid that overlap. even though it looks like a mess at the beginning, try automatic mapping... with a little work (sewing UVs, moving UVs, etc.) you can make it easier to paint a map in PS with less stretching.

take a look on the site: there's a few tutorials that deal with UV mapping later on...
__________________
Accept no substitutions.

Last edited by NeoStrider : 25-04-2008 at 07:59 PM.
NeoStrider is offline   Reply With Quote
Old 26-04-2008, 12:11 AM   #3
hidekiw
Registered User
 
Join Date: Apr 2008
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Tanks... that really help...
it's hard to get the trick... but I'm on my way....

Thanks again...
hidekiw is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.