Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-05-2008, 12:28 AM   #1
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 537
Thanks: 1
Thanked 13 Times in 13 Posts
Default lowpoly rodent

hi

this is my attempt at a lowpoly rodent type creature, poly count stands at about 2000 tris,, all crits and comments welcome,

p.s it's not finished yet
Attached Thumbnails
 

Last edited by jali : 20-05-2008 at 12:32 AM.
jali is offline   Reply With Quote
Old 20-05-2008, 12:33 AM   #2
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 537
Thanks: 1
Thanked 13 Times in 13 Posts
Default

wireframe shot, is it me or does this guy look like daxter,
Attached Thumbnails
 
jali is offline   Reply With Quote
Old 20-05-2008, 01:41 AM   #3
alexanderH
Subscriber
 
alexanderH's Avatar
 
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450
Thanks: 0
Thanked 1 Time in 1 Post
Default

wow dude, he looks great!
The texture works really well and you've achieved great shape with such a low count too. Great job!
__________________
Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
alexanderH is offline   Reply With Quote
Old 20-05-2008, 01:51 AM   #4
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 537
Thanks: 1
Thanked 13 Times in 13 Posts
Default

Originally posted by alexanderH
wow dude, he looks great!
The texture works really well and you've achieved great shape with such a low count too. Great job!
thanks man:attn: it still needs alot of work though,
jali is offline   Reply With Quote
Old 20-05-2008, 03:05 AM   #5
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

I like it
:p
elephantinc is offline   Reply With Quote
Old 20-05-2008, 04:06 AM   #6
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

you could remove some divisions in the arms if you want a lower count, and the legs, and the torso. that should lower the count a bit. my advice for low-poly is to keep it as low as you can.

cheers,
i like it alot, BTW,
-Andy
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 20-05-2008, 04:12 AM   #7
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I agree about lowering the counts on the arms. I would actually raise the polycount in the face. It's such a large part of the body and the part that the viewer immediately latches onto, it should have a larger percentage of your total count given to it. Especially around the eyes
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 20-05-2008, 04:32 AM   #8
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 537
Thanks: 1
Thanked 13 Times in 13 Posts
Default

Originally posted by mtmckinley
I agree about lowering the counts on the arms. I would actually raise the polycount in the face. It's such a large part of the body and the part that the viewer immediately latches onto, it should have a larger percentage of your total count given to it. Especially around the eyes

thanks for the crits guys, those were my thoughts exactly about the arms and legs having to much geo, i'll do what mike suggested and remove some divisions from those area's and add them to the face
jali is offline   Reply With Quote
Old 20-05-2008, 05:03 AM   #9
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 537
Thanks: 1
Thanked 13 Times in 13 Posts
Default

just in case you guys were wondering here is the reference pic i was working from
Attached Thumbnails
 
jali is offline   Reply With Quote
Old 20-05-2008, 04:10 PM   #10
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by Joopson
my advice for low-poly is to keep it as low as you can.
Ummm... that's a very useful advice..
DJbLAZER is offline   Reply With Quote
Old 20-05-2008, 06:24 PM   #11
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 537
Thanks: 1
Thanked 13 Times in 13 Posts
Default

small update, just worked on the texture some more and messed around with the lighting, more work needed though
Attached Thumbnails
 
jali is offline   Reply With Quote
Old 20-05-2008, 09:02 PM   #12
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

i think if you rounded out his eyes, ears, belly, and cheeks, you'd have a winner.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 20-05-2008, 09:45 PM   #13
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 537
Thanks: 1
Thanked 13 Times in 13 Posts
Default

Originally posted by mtmckinley
i think if you rounded out his eyes, ears, belly, and cheeks, you'd have a winner.
thanks mann, i'll get too it!!
jali is offline   Reply With Quote
Old 20-05-2008, 10:08 PM   #14
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 537
Thanks: 1
Thanked 13 Times in 13 Posts
Default

just did a poly smooth on the model to see what it loks like,

here it is
Attached Thumbnails
 
jali is offline   Reply With Quote
Old 20-05-2008, 10:22 PM   #15
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 537
Thanks: 1
Thanked 13 Times in 13 Posts
Default

another pic, :blush:
Attached Thumbnails
 

Last edited by jali : 20-05-2008 at 10:25 PM.
jali is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.