Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-05-2008 , 11:28 PM
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lowpoly rodent

hi

this is my attempt at a lowpoly rodent type creature, poly count stands at about 2000 tris,, all crits and comments welcome,

p.s it's not finished yet

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Last edited by jali; 19-05-2008 at 11:32 PM.
# 2 19-05-2008 , 11:33 PM
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wireframe shot, is it me or does this guy look like daxter,user added image

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# 3 20-05-2008 , 12:41 AM
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wow dude, he looks great!
The texture works really well and you've achieved great shape with such a low count too. Great job!


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# 4 20-05-2008 , 12:51 AM
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Originally posted by alexanderH
wow dude, he looks great!
The texture works really well and you've achieved great shape with such a low count too. Great job!

thanks man:attn: it still needs alot of work though,

# 5 20-05-2008 , 02:05 AM
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# 6 20-05-2008 , 03:06 AM
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you could remove some divisions in the arms if you want a lower count, and the legs, and the torso. that should lower the count a bit. my advice for low-poly is to keep it as low as you can.

cheers,
i like it alot, BTW,
-Andy


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# 7 20-05-2008 , 03:12 AM
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I agree about lowering the counts on the arms. I would actually raise the polycount in the face. It's such a large part of the body and the part that the viewer immediately latches onto, it should have a larger percentage of your total count given to it. Especially around the eyes

# 8 20-05-2008 , 03:32 AM
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Originally posted by mtmckinley
I agree about lowering the counts on the arms. I would actually raise the polycount in the face. It's such a large part of the body and the part that the viewer immediately latches onto, it should have a larger percentage of your total count given to it. Especially around the eyes


thanks for the crits guys, those were my thoughts exactly about the arms and legs having to much geo, i'll do what mike suggested and remove some divisions from those area's and add them to the face

# 9 20-05-2008 , 04:03 AM
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just in case you guys were wondering here is the reference pic i was working from

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# 10 20-05-2008 , 03:10 PM
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Originally posted by Joopson
my advice for low-poly is to keep it as low as you can.

Ummm... that's a very useful advice.. user added image

# 11 20-05-2008 , 05:24 PM
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small update, just worked on the texture some more and messed around with the lighting, more work needed thoughuser added image

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# 12 20-05-2008 , 08:02 PM
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i think if you rounded out his eyes, ears, belly, and cheeks, you'd have a winner. user added image

# 13 20-05-2008 , 08:45 PM
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Originally posted by mtmckinley
i think if you rounded out his eyes, ears, belly, and cheeks, you'd have a winner. user added image

thanks mann, i'll get too it!!

# 14 20-05-2008 , 09:08 PM
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just did a poly smooth on the model to see what it loks like,

here it is

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# 15 20-05-2008 , 09:22 PM
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another pic, :blush:

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Last edited by jali; 20-05-2008 at 09:25 PM.
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