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Old 31-12-2008, 03:56 AM   #91
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Still working on the texture painting. I added a few more goo gaws.

I added trim pieces down the back and around the upper air intake and also down the nose and around the main air intake.

This adds some interesting surface detail and also covers the texture seams.
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Old 31-12-2008, 10:35 AM   #92
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I can't stop adding things! LOL

I am searching for reference material for the texture painting. I start to paint some stuff. It looks cartoonish and I start over again.

I keep getting ideas about modeling in new doo dads and goo gaws. I think subconsciously it's because I am avoiding learning the painting tools.

I think my plan is if I get it bristling with enough stuff then each piece will only have 5x5 pixels on my 2k x 2k texture map and I won't have to worry about painting lots of detail. The color texture map will just need to be a bunch of 5x5 pixel blobs of color. LOL
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Old 31-12-2008, 11:01 AM   #93
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2/3
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Old 31-12-2008, 11:12 AM   #94
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3/3
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Old 31-12-2008, 11:17 AM   #95
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1/1
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Old 31-12-2008, 03:47 PM   #96
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1/2
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Old 31-12-2008, 03:48 PM   #97
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2/2
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Old 31-12-2008, 03:52 PM   #98
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1/1
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Old 31-12-2008, 05:01 PM   #99
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wow, you've been busy
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Old 31-12-2008, 06:57 PM   #100
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Christmas break!

What do you think of the changes?
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Old 31-12-2008, 08:44 PM   #101
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changes are awesome!

i like the detail on the rivits (the things bolting the pieces together)

it kinda looks like a goldfish with those little wings and missiles

i do think having the missiles there makes it look a little weird, maybe three is too many? maybe just two, it looks a little crowded
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Old 01-01-2009, 12:22 AM   #102
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I'll reduce the hard points on the winglets to two.

I added the hard points as an after thought. I was thinking more for sensor gadgets and maybe extra fuel. I just modeled the simple missile looking things to put something on them.
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Old 01-01-2009, 01:23 AM   #103
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Is this better?
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Old 01-01-2009, 01:24 AM   #104
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2/2
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Old 01-01-2009, 02:46 AM   #105
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yup,
i think it looks much better with just two missiles
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