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Old 15-03-2009, 05:44 PM   #31
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haha, geez...... Umm... fine, Am I allowed to call-off the end time and just finish them whenever I can? I think that would be more likely for me, haha
I need the practice, and thats what this is for.
so yeah, no timeline, I will just finish them ASAP..
cool?

Update later with start of texture
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Old 15-03-2009, 09:34 PM   #32
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hahaha, well, it's your own challenge, so you can do whatever you want
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Old 16-03-2009, 08:22 PM   #33
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ok, some basic colors here... I fixed alot of issues with the normals too
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Old 16-03-2009, 08:23 PM   #34
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ugh, Forgot the picture, haha...
(Even after all my time here, it happens)
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Old 22-03-2009, 06:18 AM   #35
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Started blocking out the fins and teeth and stuff,,,, the eye is very temporary though, as I hate it. haha
tell me what you think so far
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Old 22-03-2009, 07:11 AM   #36
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cool - i like him - good colors so far, tho it might be nice to see some scales or something.
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Old 23-03-2009, 05:17 AM   #37
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He will have scales, like I said, it is VERY WIP right now, I have only spent a few minutes on it so far. More this week, maybe tomorrow or something
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Old 23-03-2009, 05:19 AM   #38
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Also, just to show the UVs, (I am getting better! yay!)
here is the model with a UV-ish texture
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Old 26-03-2009, 04:25 AM   #39
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Ok, updated the eyes and did the mouth... I will probably work on the eyes more though, I am not sure....
so anyway, more updates sometime soon
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Old 02-04-2009, 03:34 AM   #40
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Still Kickin'
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Old 07-04-2009, 03:15 AM   #41
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Any comments?
I need to make sure I am not doing something completely wrong...
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Old 07-04-2009, 09:46 AM   #42
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i'm not sure you are doing anything wrong but why is that last picture lacking in shading?
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Old 07-04-2009, 05:53 PM   #43
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Because N64 style games (what these were inspired by) don't have shading.... So why should I?
The spittlebone didn't either.
I am trying to get better at modeling and texturing, and this seems to be a nice way to do it.
thanks,
-Andy
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Old 09-04-2009, 11:48 PM   #44
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Your making a good start however with the eye it seems to be backwards?! the shading around the edge seems to be going the wrong way for what i would imagine an eye socket to be.

Its hard to explain with words will do a quick sketch see if i can show you what i mean.

Argh my artistic skills arnt good enough without a tablet... but to better describe there should probably be a highlight on the brow rather than a shaded part. look at some reference eyes (even use some for quick textures)

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Old 18-06-2009, 06:42 PM   #45
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Will update this soon.... school just ended TODAY and I have alots o' free time.
Sorry I haven't added to this lately
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