Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-03-2009 , 04:42 AM
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Whiteness!?!?

I can't see anything in the modeling window! all my geometry is white!! I tried pressing 5 and turning on default shading. Any ideas??

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Last edited by steven07; 23-03-2009 at 04:48 AM.
# 2 23-03-2009 , 05:03 AM
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I know this may be a newbie thing, but, check anyways...


Check to see in your hypershade that the lambert1 (default shader for any new polygons/NURBS) is the standard gray color.

Other than that, I do not know if there's options to change the standard color for whatever reason.

# 3 23-03-2009 , 05:06 AM
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yeah tried that. Didn't work:S any and all objects just turn out white:S even if I put different colors on them. they render out right. they just dont appear right in the viewport...


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# 4 23-03-2009 , 05:11 AM
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alright. Maybe this is a new clue. when I restart maya it works. But when I open a certain project i've been working on it messes up again. Are there settings that reset when you reset maya that don't reset when you make a new scene?


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# 5 23-03-2009 , 06:10 AM
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try restarting and making a new scene, then importing your geometry.

# 6 23-03-2009 , 04:05 PM
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Nope that didn't work:S


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# 7 23-03-2009 , 05:14 PM
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