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Old 12-04-2009, 10:45 PM   #1
mtnhome3d
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Default glossy floor

I need some help with making a glossy floor. i'm trying to create a material that mimics a waxed linoleum or tile floor. i cant seem to get it right. i have tried many different shaders, ranging from blinn to MIA_material. any help in the setup would be appreciated.
heres an image for reference
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Old 13-04-2009, 12:47 AM   #2
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look into the mia_material its a mental ray shader with presets including wood ie. wooden floor boards just like these. You will need to tweak a little like the reflectivity and you will also need an environment for it to reflect.
hope this helps
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Old 13-04-2009, 08:40 PM   #3
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I tried the Mia_material before, and i just tried again. i got a reflection, but you can't see the tile or wood floor. could i do a glossy surface on top of my floor mesh? i would really like to avoid that type of solution.
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Old 13-04-2009, 10:15 PM   #4
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can't you break up reflections by adding bump mapping?
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Old 13-04-2009, 10:30 PM   #5
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you can, but i don't want to. i want normal reflections but i want to see my texture under it. when i render i get an over-reflected environment on my floors surface. it might be because i'm only using an hdri image as my environ.
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Old 13-04-2009, 11:51 PM   #6
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I think you may need to tweak the reflection properties on the mia_mat, try changing the BDRF settings or even try a fresnel reflection.
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