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Old 27-05-2009, 02:28 PM   #1
mattbarb
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Default Logo from Curve

Hi,

Can someone help me. Im trying to make a logo from the attached curves (logo). Im capping the end with a plane but its not perfect. Whats the best way?

Many thanks,

Matt
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File Type: mb mark logo v1.mb (129.2 KB, 16 views)
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Old 27-05-2009, 02:44 PM   #2
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imo... bevel plus.

i did it with what you have... i deleted everything you had except the curves. then you select them and hit bevel plus in the edit nurbs menu i think.

...ps turn the glow down!

Last edited by honestdom : 27-05-2009 at 02:46 PM.
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Old 27-05-2009, 03:12 PM   #3
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Hi,

Thanks so much for that! I added the glow as i wanted to try and make it look neon i did add a light but it didnt spread across the whole volume of the 3d letter.

Could you recommend a better way?

Once again thanks a lot!!

Matt ;>
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Old 27-05-2009, 10:27 PM   #4
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You can kill the diffuse, change the incandescence to red to simulate a bright surface(or use a surface shader instead) and do the glow in post.
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Old 28-05-2009, 08:56 PM   #5
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Default Lights

Hiya,

Thanks all well I'm actually trying to make something like this (see attached) florescent like with a glow.

Any tips help with the lighting would be great!!

Cheers,

Matt
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Old 28-05-2009, 09:16 PM   #6
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look for ctrl_lights released by ctrl_studios

turns geometry into light. this is also something you can do in post easier than in maya.
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Old 28-05-2009, 11:55 PM   #7
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Thanks! I had a look but cant find that plugin anywhere guess ill have to do it in post then.

Thanks
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Old 29-05-2009, 12:03 AM   #8
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Originally posted by GecT
You can kill the diffuse, change the incandescence to red to simulate a bright surface(or use a surface shader instead) and do the glow in post.
I used an Mia_mat with a light surface texture instead and this is what I got.
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Old 29-05-2009, 12:26 AM   #9
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Hi Gen,


Thanks so much for this looks good!!

Mia_mat err what's that?

Once again thanks so much for your help.

Cheers,

Matt
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Old 29-05-2009, 12:27 AM   #10
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oooo perhaps you could send me your file to check out?

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Old 29-05-2009, 01:44 AM   #11
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Yikes, sorry I didn't save it ><, I just created some text, assigned a dark lambert, then assigned a mia_material_x (its a Mental Ray shader) to the front faces of the letters, I plugged a light surface (its in the MR texture section) into the 'additional color' slot (thats under the advanced section of the mia_material's attributes) Changed its color to red and told it to contribute to final gathering and reflections, turned on final gathering in the render settings, tweaked intensities a bit and did the actual glow in After Effects(more control that way but I'm sure you can use a bright Maya shader and a slight glow).

Other thoughts: I used the same type of shader setup on some poly planes to light the scene, and I did attach a photographic exposure lens shader to the camera.

Edit: I did use Puppet's fisheye lens shader as well <3

Last edited by GecT : 29-05-2009 at 02:18 AM.
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Old 29-05-2009, 03:41 PM   #12
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http://www.tokeru.com/t/bin/view/May...tlights_Update
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