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Old 28-09-2009, 02:27 PM   #1
Anthonytony
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Unhappy Reflection map question?

Hi Guys,

This might be a rookie question, but does anyone know how to create a reflection map for objects in Maya?

Also it has to be a TGA file.



Cheers
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Old 28-09-2009, 02:52 PM   #2
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Hi Anthony,

This may help explain the basics, obviously you just substitute your model for the one in the tutorial, and adapt the principles for your own.

Hope it helps.

http://www.tutorialized.com/view/tut...ion-maps/17672
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Old 28-09-2009, 09:20 PM   #3
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Hi Dango 77, thanks for information this is a good tutorial but I am just confusted with some of the info found in the introdution.

If you have time please could you explain the follow:

By the way you have a cool portfolio.


This is a small tutorial about adding reflection maps in targetland. Before you start on this, please make sure that this feature is enabled.

??? You can enable it in the gui (settings, video, graphics, environment map : 1 ) or by editing your config.txt by changing the following line: Environment Map = 1. Afaik it's enabled by default. ???

???The second step will be creating a 'skn' subfolder in the ac's root folder (if there isn't one). I worked on the P47 for TT, so the location will be:
..\Targetware\data\tt\planes\p47\skn . This will be your working directory. ???

Cheers
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Old 28-09-2009, 09:24 PM   #4
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you know... you can just make a greyscale image and plug that into the reflection slot...

reflection only has one scalar value, so it will only give predictable results if the image is greyscale
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Old 28-09-2009, 11:47 PM   #5
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Hi Anthony,

Yeah, sorry, I forgot to write in the last post to ignore the start part of the tutorial, as that's to do with using reflection maps in games, just to take the basic principles that it shows to making the maps, maybe it wasn't the best tutorial to post.

But the basics are there in that tutorial, that one shows more how to block parts of your model from receiving reflections, if you want to know about creating a reflection map to show reflections that aren't actually from geometry, and are based on an image,here's a couple of other tutorials that may help.

http://www.persistentvisions.com/Tut...ection_map.pdf

http://www.3dtutorialzone.com/tutorial?id=8
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Old 29-09-2009, 09:05 PM   #6
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BIG THANKS GUYS!!

Yep, I have been playing around with the shaders by using the tutorials you sent me, and I have a better understanding of how it works.

Here's a render from playing around with the environment sphere, but I will keep lerning to master it.

Cheers
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