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Old 10-10-2009, 09:09 PM   #1
Monkey Wrench
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Default problem with aim constraint

Hey everyone, I'm having a problem with one of my aim contrstraints for my ball turret on my airplane. The ball turret actually has two aim constraints, one for rotating on the x axis, and one for the y axis. I have the ball turret following a locator. When I have the locator higher than the ball turret it works fine, but when I move it below the ball turret, it messes up for some reason. here is a video to help explain the problem. Thank you

http://www.youtube.com/watch?v=pyVxaA0C7VY
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Old 10-10-2009, 11:40 PM   #2
septopus
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i would say you need to set up an upVector, that will keep it from flipping.
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Old 11-10-2009, 01:35 AM   #3
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I do have the upvector set to 1 on the Y, and the World up type is set to scene up
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