Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-10-2009, 05:58 PM   #1
jbrallier21
Registered User
 
jbrallier21's Avatar
 
Join Date: Oct 2009
Location: Eugene, OR
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default Texture help!

Hello everyone,

Im new to maya and this forum so please excuse my lack of knowledge. Im using maya 2008 for a class project and im running into issues with my ground textures. They end up looking all stretched and zoomed. Heres a link the pics,

http://s498.photobucket.com/albums/r...r/Maya%202008/

Please let me know if you have any ideas! Thanks,

jbrallier21
jbrallier21 is offline   Reply With Quote
Old 20-10-2009, 07:40 PM   #2
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

You could modify the attributes of the place2Dtexture node (reachable through the hypergraph or through your material attributes) or modify the UVs of your ground mesh, via the UV texture editor. Look through the maya learning resources in the help files for an intro to UVs if you need it.
stwert is offline   Reply With Quote
Old 20-10-2009, 07:42 PM   #3
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

did you adjust your UVs?

its hard to tell with those screen shots because they are a bit small.
honestdom is offline   Reply With Quote
Old 20-10-2009, 07:54 PM   #4
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

I don't see any stretching on the ground. The hardware display could be poor due to the fact that you have the texture resolution set to 256x256. As far as it looking "zoomed" in, you can either tweak UVs or increase the repeat in the texture's 2D placement node.
Gen is offline   Reply With Quote
Old 21-10-2009, 06:38 AM   #5
jbrallier21
Registered User
 
jbrallier21's Avatar
 
Join Date: Oct 2009
Location: Eugene, OR
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the help everyone, bumped the UV repeat up to 15 and it worked out perfectly!
jbrallier21 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.