Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-11-2009 , 04:29 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 594

Autorickshaw game model

as the title suggests it's a game model, stands at just over 6k tris,
1024x1025 diffuse and normal map,

all comments welcome,

Attached Thumbnails
# 2 15-11-2009 , 04:30 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 594
wireframe.............

Attached Thumbnails
# 3 16-11-2009 , 04:50 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
really like it jali. Are you hoping to get into that kind of industry?

# 4 16-11-2009 , 05:30 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
yeah, looks good. nice work.

# 5 16-11-2009 , 08:43 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 594
thanks for the coments guys, and yeah i' trying me damndest to get into that industry, that or the animation industry as long as i get to model in 3d i'll be a happy man,

been doing alot of nextgen game stuff lately,

heres another pic,

just a breack down shot

Attached Thumbnails
# 6 16-11-2009 , 10:00 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
are you studying at college/uni, or self-teaching? How did you create your normal map?

# 7 16-11-2009 , 10:11 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 594

Originally posted by ben hobden
are you studying at college/uni, or self-teaching? How did you create your normal map?

graduated 2 years ago, doing freelance work here and there, always looking for work,

normal maps were created in maya, but i sometimes use xnormal too,

# 8 16-11-2009 , 10:17 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
u built the hi-res version and transferred maps?

# 9 16-11-2009 , 10:17 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
u built the hi-res version and transferred maps?

# 10 16-11-2009 , 10:32 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
couldn't really tell on the first picture, but the bit where the passengers get in is rounded; shouldn't it be square?

# 11 16-11-2009 , 10:32 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 594
thats correct ,

# 12 16-11-2009 , 10:38 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 594

Originally posted by hammer.horror
couldn't really tell on the first picture, but the bit where the passengers get in is rounded; shouldn't it be square?

yes and no, the indian ones tend to be rounded, however the ones in thailand are square,

# 13 16-11-2009 , 10:45 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
i really struggled with that method when I tried it. Looks like its worked really well for you though.

# 14 16-11-2009 , 11:31 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

Originally posted by jali
yes and no, the indian ones tend to be rounded, however the ones in thailand are square,

ahh cool, i shall confirm this in about two weeks! (i'm off to india.)

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads