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Old 19-11-2009, 07:29 PM   #16
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Join Date: Dec 2006
Location: South FL
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Okay, a few things caused problems so far. As I thought, visible in reflections and refractions weren't check on for the sphere and plane. The settings on the mia_exposure_simple and the framebuffer were screwing you over big time. I put them back to default because everything was pretty dark. Also the "scale" attribute on the ocean shader determines whether the water looks like you're viewing an ocean from a airplane or sitting in the kiddy pool. So taking it down to 0.1 helped with the transparency. I was getting some nasty artifacts on the ocean shader, until I changed the Directional light to an Area Light :s. Dunno what that one was about really.
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