Originally posted by NextDesign
Couldn't you point the hex to the texture via a hex editor?
The good news is that I now have a texture of sorts - the dreaded message is gone - and i get the picture with the blue background (above).
The bad news (You knew there had to be bad news didn't you?) is that I don't know what I am doing as I don't know enough about modeling.
Doing a vrml export from Maya I get the model and the relevant part of the hex file (I think) says:
File1Material_0#"Hat_file1.tga#polySurface1Geopoin ts#ShL7_Rif77.tga# then I think it refers to the model(?)
# represents 00 the square block symbol - "hat" is the name I gave the model file.
ShL7_Rif77.tga is the actual texture for the model.
ShL7_Rif77.tga is in the same file as the model (Hat.gm)
BUT I "BELIEVE" that somehow Hat_file1.tga should be there as well.
But I don't know where to locate that file.
I don't know if I'm even on the right track here or not(?)