Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 12-12-2009, 01:31 AM   #1
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default smoothing normals options

Hi all. I have just been watching a video tutorial by Alex Alvarez, 'the making of smile'. In one bit, when he brought a sculpted model from zbrush into maya, he went to soften the normals. But rather than just press 'soften edge', he clicked 'set normal angle' and then cranked the angle right up. Obviously doing it that way gives a greater degree of control, but are there any obvious differences between the two ways of smoothing the normals? does one just do the edges while the other does the whole lot? any particular instances where youd definitely opt for one over the other? ive never come across this 'set normal angle' feature before...
ben hobden is offline   Reply With Quote
Old 12-12-2009, 08:29 PM   #2
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Soften edges sets the normal angle to 180. Harden sets it to 0. It's just a quicker way of doing those two numbers.
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 12-12-2009, 09:39 PM   #3
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

ah. So nothing major then.
ben hobden is offline   Reply With Quote
Old 13-12-2009, 02:06 PM   #4
iamcreasy
Registered User
 
iamcreasy's Avatar
 
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
Thanks: 6
Thanked 8 Times in 8 Posts
Default

What is the purpose of angles between 180 and 0 then?
iamcreasy is offline   Reply With Quote
Old 13-12-2009, 03:45 PM   #5
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

You can vary the hardness/softness of the normals. Just try some different settings and render to see the difference. You can even just see the changes update in the viewport.

cheers

gubar
gubar is offline   Reply With Quote
Old 13-12-2009, 04:14 PM   #6
iamcreasy
Registered User
 
iamcreasy's Avatar
 
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
Thanks: 6
Thanked 8 Times in 8 Posts
Default

can u show me an example where i should use something other then 180 or 0? :blush:
iamcreasy is offline   Reply With Quote
Old 13-12-2009, 04:17 PM   #7
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

A rubicks cube being blown up?
ben hobden is offline   Reply With Quote
Old 13-12-2009, 04:55 PM   #8
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts
Default

What the angles are, is that it will make anything hard under a certain degree, and softer over.

For example, set at 89 degrees, any angle less than 89 will be hard (ex 62), and above (ex 120) will be soft.
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 13-12-2009, 05:00 PM   #9
iamcreasy
Registered User
 
iamcreasy's Avatar
 
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
Thanks: 6
Thanked 8 Times in 8 Posts
Default

Delete this post please.

Last edited by iamcreasy : 13-12-2009 at 05:16 PM.
iamcreasy is offline   Reply With Quote
Old 13-12-2009, 05:10 PM   #10
iamcreasy
Registered User
 
iamcreasy's Avatar
 
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
Thanks: 6
Thanked 8 Times in 8 Posts
Default

Originally posted by ben hobden
A rubicks cube being blown up?
?
iamcreasy is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Normals Funkyness 3dStudent Modeling 5 04-12-2010 03:10 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.