I found a different geosphere plugin. It was originally written for maya 4.0 but seems to work fine with maya 2010. I looked at the script and it does not seem to use any legacy commands so it should be okay with any version of maya from 4.0 and up to 2010.
This produces a much better approximation to a sphere and consequently a rounder golf ball then the polygon>platonic solids>icosahedron method. Still not perfectly symmetrical divots but much better then the results from the built-in icosahedron.
Here is the link to the plugin...
This is a really nice script if you are into low poly models as it will get you a much lower poly count sphere then the default maya sphere with the same relative resolution.
Here is a link to a tutorial on how to install and use the geoSphere plugin to model the gold ball...
I apologize for pausing a lot during the narration. I just had a double root canal on my rear molar and the whole left side of my face was numb, so I was struggling to stay focused.
BTW it would be nearly impossible to create a sphere by making strips of uniform dots, as someone suggested. As the circumference of the sphere shrinks to zero as you approach the poles so you would have fewer and fewer dots per strip and then you would have major connection issues. It may be possible to work some kind of solution out but I am quite sure it would not be worth the effort.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675