Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 16-03-2010, 11:37 PM   #1
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default young girl

Hi All, it has been a while since I have done anything on Maya and even longer since I posted anything here. Recently I started working on a girl's portrait, and I would very much welcome any CC you may have. The eyebrows are definitely not final.

Thanks
Attached Thumbnails
 
Minstrel is offline   Reply With Quote
Old 17-03-2010, 09:40 AM   #2
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi Minstrel
You are most of the way there she looks like a girl, bit of a dark render. The things that dont look right are the middle of the forhead needs to go back a little, the bridge of the nose needs to come out and maybe the cheeks could be moved back a little........hope this helps Dave
daverave is offline   Reply With Quote
Old 17-03-2010, 10:17 PM   #3
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hi Dave, thx a lot for the comments. here is one of the reference pictures I am using. the bridge of the nose does seem to stick out on that picture more than on my model. Not sure if its the light or what. i have another reference picture of the same girl from the side and it is a copy of my model, so maybe is the light. I'll play with it. I need to start working on the shirt.

Thanks again
Attached Thumbnails
 
Minstrel is offline   Reply With Quote
Old 17-03-2010, 10:35 PM   #4
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Hay man,

Is that your daughter? I remember seeing a baby model you did and looking at this is relly reminded me if that model! t is if you want it spot on)

Could be teh shadow but form the ref the nose looks a bit off, also it may be best having multiple angles as its a tad hard to se the matching (tha

Looking good so far. Are you going to texture it at all?

Cheers

Steve
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 17-03-2010, 10:52 PM   #5
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi Minstrel
I think you need to moved the area on the sides of the nose (cheek area) back to get the result you need, when I was looking at her first I was think a older girl, looking at the eye might try a little bigger.............dave
daverave is offline   Reply With Quote
Old 18-03-2010, 12:29 AM   #6
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

i think it could just be the lighting. There is a pretty clear terminator on the model, try some softer lighting.
looks good
honestdom is offline   Reply With Quote
Old 18-03-2010, 01:49 AM   #7
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey Steve, you are are correct And yes, definitely will be textured.

what dave suggested may be part of it...but yes, the contour of the nose needs to be a little better defined, perhaps it may have to do with the thickness of the nose at the top.

Thanks all for the help.
Minstrel is offline   Reply With Quote
Old 18-03-2010, 05:12 AM   #8
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

here is the model without a render. I made some small changes around the nose, but the difference is not that big to what i had before.
Attached Thumbnails
 
Minstrel is offline   Reply With Quote
Old 18-03-2010, 04:21 PM   #9
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi Minstrel
Are you going to do the hair more like the reff...dave
daverave is offline   Reply With Quote
Old 18-03-2010, 08:05 PM   #10
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

to do it like that would be a different technique from what I did because of the level of control needed over individual hairs. the hair as you see so far is made up of 7 separate scalp sections and 7 separate hairs. My other constraint is the horse power of my computer. it may or may not render more easily with this other technique, but right now i reached pretty much the max number of hairs my computer will handle. that picture at the beginning of the thread took about 4 mins to render. My machine doesn't like hair it seems. I have 4Gigs on windows XP...so its really a lot less being used for rendering...
Minstrel is offline   Reply With Quote
Old 18-03-2010, 09:19 PM   #11
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi Minstrel
You can follow this tut or just make curve and assign hair to them...dave

http://wargasm.fortawesome.com/tutor.../MayaHair.html
daverave is offline   Reply With Quote
Old 19-03-2010, 03:40 AM   #12
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thx Dave, here is an update. lots of changes to the face...pushed the eyes slightly forward.
Attached Thumbnails
 

Last edited by Minstrel : 21-03-2010 at 11:51 PM.
Minstrel is offline   Reply With Quote
Old 21-03-2010, 11:53 PM   #13
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here is another small update...fine tuned the face a bit more.
Attached Thumbnails
 
Minstrel is offline   Reply With Quote
Old 22-03-2010, 12:09 AM   #14
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

Technique for the eyelashes and eyebrows ?

I personal made the eyelashes with alpha and paint the strokes. Can you share your technique.

And the technique for the eyebrows ? Pain the Uv map or used paintFX ...

Thx ...

Keep it up waiting for the SSS and textures
__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 01-04-2010, 04:22 PM   #15
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Playing with different hair style. its missing the pony tail at the back.
Attached Thumbnails
 
Minstrel is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.