Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-04-2010, 04:34 PM   #1
mtcgs
Registered User
 
Join Date: Dec 2007
Posts: 124
Thanks: 0
Thanked 11 Times in 11 Posts
Default Sun and Sky ...

When I render an Image Plane as a background behind my geometry I get a darker grayed down image when using the “Sun and Sky” indirect lighting source. Any other lighting source works fine. Why is this and how can I correct it?
mtcgs is offline   Reply With Quote
Old 21-04-2010, 01:32 AM   #2
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

your image plane might be casting shadows

check that by going into render stats in the attribute editor
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 21-04-2010, 07:47 AM   #3
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

you need to add a gamma correction node to your texture.
honestdom is offline   Reply With Quote
Old 22-04-2010, 03:14 AM   #4
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

Hello mtcgs, not sure how helpful this will be but you could try assigning a surface shader to your background image plane..then map your texture to the Out Color attribute. That way, it won't be affected by lights or shadows.
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 22-05-2010, 06:33 PM   #5
zico_samagoria
Registered User
 
zico_samagoria's Avatar
 
Join Date: May 2007
Location: Egypt
Posts: 129
Thanks: 1
Thanked 0 Times in 0 Posts
Default

try to render your scene in a different passes and composite the results in after effects or digital fusion or any other correspondant.
__________________
You Deserve
zico_samagoria is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.