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Old 01-05-2010, 11:57 AM   #1
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Default wrapping

Hi. I'm trying to model something a bit like the image below. It needs to look like an object with fabric stretched over it. Anybody got any ideas of the best way of achieving this? I guess n cloth, but how do you get it to cling to something so tightly? I know in rhino there's a shrinkwrap function. Is there anything like that in maya? Or is there an easy way of polymodelling it so it just looks like it's wrapped? Any help much appreciated!
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Old 01-05-2010, 06:20 PM   #2
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me also interested to know this
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Old 01-05-2010, 08:46 PM   #3
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there are a couple of mel scripts that can be found on the net that will get you started being this one

longer way...
Make a large nurbs sphere around the poly object you want shrink wrapped, turn the sphere into a softbody object and select the poly mesh and make colide finally set a radial field pulling the sphere into the poly object to get the sphere to wrap itself around it.

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Last edited by jsprogg : 01-05-2010 at 08:52 PM.
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Old 04-05-2010, 01:21 AM   #4
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also you could model a poly object around the building then pin your object to certain areas around the model then your cloth sim
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