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Old 05-05-2010, 07:59 PM   #1
Elgotto
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Hi Everyone,
I'm back again. Had some fantastic help here recently and was hoping for some more.

I created a model in Zbrush and used the goz button to transfer to Maya. But when I tried a test render in Maya this was the results. Any Idea's how to fix it?
Cheers,
T.
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Old 05-05-2010, 10:25 PM   #2
murambi
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did you uv map
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Old 05-05-2010, 10:52 PM   #3
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UV's were the first thing I checked. I'm stumped. Could it be the displacement map? and if it is, how do you fix it?
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Old 06-05-2010, 12:23 AM   #4
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this might shed some light for you http://www.pixologic.com/docs/index....lacement_Guide
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Old 06-05-2010, 05:27 AM   #5
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Thank you! I'm still going through it but it is giving me a better understanding.:bow:
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