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Old 01-06-2010, 01:06 AM   #1
Ataraxy
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Default Particle help

Hey folks,


Got a quick question. I dont care how or which one I use.. as long as it works.

How do I turn a particle into a "shell casing"

I am animating a toon shooting a gun and I need a few shell casing to eject from the gun. What would be the best way of going about this? Tried looking at nParticles, but.... I cannot figure out how to change the particle into a shell..

How is this done? anyone?

Than s
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Old 01-06-2010, 01:41 AM   #2
stwert
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Create an emitter, set it up to shoot in the right direction
Allow it to shoot out some particles
Select your shell casing geometry
Shift select the particles
Particles > Instancer (Replacement)

Change options as necessary.
Hope that works for you.

Edit: For more info, such as aiming, look in help manual "instancing geometry to particles"
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Old 01-06-2010, 01:51 AM   #3
Ataraxy
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WOOT just as i came back to explain what i just found. U posted it! Thanks!
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Old 01-06-2010, 02:59 AM   #4
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a bit of a side note, you can also have the shell casings emit Smoke from them as well to add a bit of realism with the emit from particle command.
Ahh dynamics, a beautiful thing.

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