Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-06-2010 , 02:12 PM
Registered User
Join Date: Dec 2007
Posts: 124

Copy/Paste vs Export Selection ...

What are the pro's and con's of copy/paste vs export selection?

# 2 02-06-2010 , 04:00 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
as far as i know there is no copy/paste function in Maya but an immediate thought would be you cant reuse the asset at a later date since you wouldn't have a .mb file to import.




2 x Modeling Challenge Winner
# 3 02-06-2010 , 04:14 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
There is a copy paste... but I would stay away from it. You end up with geometry (and I have seen this before) called pasted_pasted_pasted_pasted_pasted_pcube01

Not sure the details of export selection, but I'm quite confident this is the better way.

# 4 02-06-2010 , 04:46 PM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
As stwert mentioned, you get pain in the ass names, plus you can use export various filetypes(.obj, .fbx, etc) with export mode.

cheers,
Chris

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads